Koken No Tsuki (Moon of the Lone Sword)

Koken No Tsuki is set in Kyoto in 1867, a year before the collapse of the Tokugawa shogunate and the rise of the Meiji government. Three years have passed since the Great Genji Fire, which was triggered by the Kinmon Incident [1], and which consumed large swathes of the city. This historic period of upheaval was marked by a deep ideological divide between pro-imperial nationalists known as ishin shishi and the shogunate forces, which included the shinsengumi swordsmen, a group of 200-strong samurai tasked with restoring public order in Kyoto, as well as the mimawarigumi, a militia of high-ranking samurai tasked with protecting the imperial palace.

Exterior view of Mashiro Small Theater in VRChat
Koken no Tsuki production posters on display outside the Mashiro Small Theater

The Story

Yumi (background) remembers the aftermath of the Great Genji Fire in Koken no Tsuki.
Oboro trains Sakutaro in a rice field in Koken no Tsuki.
Yumi, Katsuraya, and Sakutaro (left to right) leave the okiya.
Yumi gives her final speech in Koken no Tsuski.

Another way of looking at Oboro is as a projection of Yumihari’s latent desire for retribution against violence. Oboro’s avatar has a black face with two horns that protrude from its forehead, which evokes the hannya (般若) demon mask from noh theatre. The hannya mask represents a female demon in the noh tradition, and is characterized by furrowed eyebrows and a wide-open mouth expressing both sadness and rage. The three basic colours of hannya masks are white, red, and black. Each one represents a different rank and social standing. The kuro-hannya (黒般若) mask is associated with a mountain mad woman. 

If read as a manifestation of Yumihari’s rage, Oboro is a surrogate avenger, giving form to what Yumihari cannot openly express. Yumihari occupies a marginal position within the play, she is the first voice the audience hears and the last, yet she has no agency over the unfolding events. Her role reflects the historical and ongoing erasure of women’s voices in violent conflict. Not only is she a passive witness to the turmoil, but she also has to bear its emotional and physical costs—as a maiko, her body is already commodified and silenced. 

If Oboro is Yumihari’s projection, then he is a transgressive agent, who breaks the binary between masculine action and feminine passivity. His disappearance at the end, and the revelation that Sakutaro has taken on his name, suggests a transference of that spectral agency into the body of a reformed and pluralistic subject (Sakutaro-Oboro-Yumihari), one capable of wielding justice not as vengeance, or as tradition, but as responsibility.

Sakutaro “reformed” as Oboro in Koken No Tsuki.


The Confession of Katsuraya 

In the play’s climactic scene outside the okiya, Katsuraya, who is possessed by a demon, confronts Sakutaro and confesses that he enjoys inflicting pain, fear and anger in humans. This is delivered as a valedictory speech to Sakutaro, because the possessed Katsuraya believes he has achieved his aim of tricking Sakutaro to kill Oboro, and that he can now finally defeat Sakutaro too. But Sakutaro with the help of a fellow mimawarigumi swordsman proves to be too powerful. 

Was Katsuraya’s admission of pleasure in violence simply a provocation? Or could it also be read as an admission of a psychological state? His self-proclaimed jouissance in violence turns him into a grotesque exaggeration of male authority in crisis, a patriarchal figure whose power has curdled into sadism. In this sense, more than Oboro or Sakutaro, Katsuraya is the implosion of feudal male subjectivity under the pressure of shifting power structures. He is no longer a stable individual, but a fragmentary echo of a collapsing order. 

At the same time, if katsuraya is possessed by another demon, and following Oboro’s final speech, the demons at large in Kyoto are symbolic of “loneliness,” which is a form of lack—lack of meaningful relationships; lack of agency in a social space; lack of validation in being—then, like Yumihari and Sakutaro, he is dealing with the trauma of conflict, but its expression has taken a regressive form.

Parallels with Noda Hideki’s Red Demon

In addition to the connection of Oboro’s avatar design to the hannya mask in noh theatre, elements of the demonic figures in Koken No Tsuki are reminiscent of the play Red Demon by Noda Hideki. The play premiered in Tokyo in 1996 and went on to find success in numerous localized versions around the world, including an English version at the Soho Theatre in London in 2003. 

Both Red Demon and Koken No Tsuki use the demonic other for exploring social exclusion, trauma, and the construction of otherness in times of upheaval. In both plays, the demon is not purely malevolent, but rather an ambiguous, liminal figure, feared and misunderstood. Noda’s Red Demon revolves around a foreign, red-skinned being who washes up on the shore of a closed-off island society. The locals immediately label him a threat, unable to comprehend his language or motives. Though he never speaks intelligibly, the Red Demon’s actions reveal compassion and vulnerability, especially through his bond with a girl named Ago.     

Similarly, in Koken No Tsuki, Oboro is introduced in the opening vignette as a fearsome entity engaged in swordplay, but quickly subverts expectations: he refuses to harm Sakutaro, offers mentorship, and weeps by the bridge at the end of the play. He, too, is an outsider figure, associated with destruction but ultimately serving as a conduit for healing and insight. Both characters are scapegoated and misunderstood, embodying the fear of the unfamiliar or uncanny in communities grappling with collapse or radical change.


Live Anime Theatre: Form and Aesthetics

Koken No Tsuki blurs the boundaries between theatre, animation, and film, making it difficult to locate the performance within a single disciplinary frame. The structural conventions of theatre (liveness, stage, and audience) collide with the compositional strategies of cinema, (montage, dynamic soundtracking, and spatial editing). Layered on top of this is the stylized avatar and set design drawn from anime, producing a hybrid form that might best be described as live anime theatre. This fusion is not without precedent: commercial stage adaptations of anime, such as Live Spectacle Naruto (2016) and My Hero Academia The “Ultra” (2019) produced in Tokyo and Osaka by Live Viewing Japan, or My Neighbor Totoro (2022) by the Royal Shakespeare Company at the Barbican Centre in London, have explored similar territory, but all within a “2.5D” frame. These performances bridge the gap between the two-dimensional world of the source material (manga and anime) and the three-dimensional reality of the stage.  

However, where Koken No Tsuki differs is in its use of VR as the compositional and experiential medium of the performance. Its 3D graphic architecture is not simply a frame or a backdrop, but an extension of the play’s aesthetic and dramaturgical logic. As I mentioned earlier, the production opened with a short ten-second swordfight that introduced the narrative and established the production’s core stylistic vocabulary: a blend of jidaigeki theatricality and kinetic anime visuals. The use of short, tightly composed vignettes recurred throughout the performance, enabling Koken No Tsuki to exploit a montage-like rhythm that VRChat makes possible. 

Oboro trains Sakutaro by a mountain stream in Koken No Tsuki. Stage wings and cyclorama in view.

At the same time, it is because of the “gaps” (or asynchronicity), in this layering of media that I became aware of a shift in my attention. While I found the plot and mixed-media effects engaging, I was also intrigued by the details of character design: the sway of a kimono sleeve, the fall of digital hair, the spill over of light from the glowing embers in the scene describing the fire in Kyoto. This detail produced a degree of detachment, a type of alienation effect. The avatars were lifelike but not alive; they moved with precision but not gravity. Rather than immersing the audience in illusion, the VR aesthetic constantly reminds me of its own constructedness. The result is a layered performance mode in which presence is always mediated, stylized, and suspended between registers.

At this stage of technological development, the aspiration for a seamless merger between real-world corporeality and virtual embodiment remains out of reach. Latency is hard to reconcile. But this is not necessarily a limitation. As with the visible puppeteers of bunraku or the mask work in Julie Taymor’s The Lion King, VR performance makes its gaps visible, between avatar and actor, world and spectator, sound and motion. These gaps are not necessarily errors to be overcome, but aesthetic opportunities, spaces in which new modes of spectatorship emerge, oriented not toward immersion but critical engagement. In Koken No Tsuki, this intermedial tension became part of the substance of the performance.

Final Thoughts

Drawing on elements of noh, jidaigeki, the shogekijo spirit of experimentation, and anime style, Koken No Tsuki is an interesting hybrid of pre- and post-digital pop culture. Its use of avatars, montage, and VR spatiality reflects a conscious negotiation between tradition and new technological creative possibilities. Through this negotiation, the play reconfigures both form and content, showing how the virtual stage can become a site for reckoning with historical trauma, social hierarchy, and the elusive specter of justice.


Notes

Soultopia by Saeborg What Is Virtual Art – Volume 1 Omnibus Performance Vol.1
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